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1.
IEEE Trans Vis Comput Graph ; 29(11): 4740-4750, 2023 11.
Artigo em Inglês | MEDLINE | ID: mdl-37782604

RESUMO

This paper presents a head-mounted virtual reality study that compared gaze, head, and controller pointing for selection of dynamically revealed targets. Existing studies on head-mounted 3D interaction have focused on pointing and selection tasks where all targets are visible to the user. Our study compared the effects of screen width (field of view), target amplitude and width, and prior knowledge of target location on modality performance. Results show that gaze and controller pointing are significantly faster than head pointing and that increased screen width only positively impacts performance up to a certain point. We further investigated the applicability of existing pointing models. Our analysis confirmed the suitability of previously proposed two-component models for all modalities while uncovering differences for gaze at known and unknown target positions. Our findings provide new empirical evidence for understanding input with gaze, head, and controller and are significant for applications that extend around the user.


Assuntos
Óculos Inteligentes , Realidade Virtual , Gráficos por Computador , Fatores de Tempo
2.
Annu Int Conf IEEE Eng Med Biol Soc ; 2021: 6155-6158, 2021 11.
Artigo em Inglês | MEDLINE | ID: mdl-34892521

RESUMO

Gaze-based intention detection has been explored for robotic-assisted neuro-rehabilitation in recent years. As eye movements often precede hand movements, robotic devices can use gaze information to augment the detection of movement intention in upper-limb rehabilitation. However, due to the likely practical drawbacks of using head-mounted eye trackers and the limited generalisability of the algorithms, gaze-informed approaches have not yet been used in clinical practice.This paper introduces a preliminary model for a gazeinformed movement intention that separates the intention spatial component obtained from the gaze from the time component obtained from movement. We leverage the latter to isolate the relevant gaze information happening just before the movement initiation. We evaluated our approach with six healthy individuals using an experimental setup that employed a screen-mounted eye-tracker. The results showed a prediction accuracy of 60% and 73% for an arbitrary target choice and an imposed target choice, respectively.From these findings, we expect that the model could 1) generalise better to individuals with movement impairment (by not considering movement direction), 2) allow a generalisation to more complex, multi-stage actions including several submovements, and 3) facilitate a more natural human-robot interactions and empower patients with the agency to decide movement onset. Overall, the paper demonstrates the potential for using gaze-movement model and the use of screen-based eye trackers for robot-assisted upper-limb rehabilitation.


Assuntos
Robótica , Mãos , Humanos , Intenção , Movimento , Extremidade Superior
3.
J Med Internet Res ; 23(11): e27880, 2021 11 24.
Artigo em Inglês | MEDLINE | ID: mdl-34821565

RESUMO

BACKGROUND: Hand hygiene is one of the most effective ways of preventing health care-associated infections and reducing their transmission. Owing to recent advances in sensing technologies, electronic hand hygiene monitoring systems have been integrated into the daily routines of health care workers to measure their hand hygiene compliance and quality. OBJECTIVE: This review aims to summarize the latest technologies adopted in electronic hand hygiene monitoring systems and discuss the capabilities and limitations of these systems. METHODS: A systematic search of PubMed, ACM Digital Library, and IEEE Xplore Digital Library was performed following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. Studies were initially screened and assessed independently by the 2 authors, and disagreements between them were further summarized and resolved by discussion with the senior author. RESULTS: In total, 1035 publications were retrieved by the search queries; of the 1035 papers, 89 (8.60%) fulfilled the eligibility criteria and were retained for review. In summary, 73 studies used electronic monitoring systems to monitor hand hygiene compliance, including application-assisted direct observation (5/73, 7%), camera-assisted observation (10/73, 14%), sensor-assisted observation (29/73, 40%), and real-time locating system (32/73, 44%). A total of 21 studies evaluated hand hygiene quality, consisting of compliance with the World Health Organization 6-step hand hygiene techniques (14/21, 67%) and surface coverage or illumination reduction of fluorescent substances (7/21, 33%). CONCLUSIONS: Electronic hand hygiene monitoring systems face issues of accuracy, data integration, privacy and confidentiality, usability, associated costs, and infrastructure improvements. Moreover, this review found that standardized measurement tools to evaluate system performance are lacking; thus, future research is needed to establish standardized metrics to measure system performance differences among electronic hand hygiene monitoring systems. Furthermore, with sensing technologies and algorithms continually advancing, more research is needed on their implementation to improve system performance and address other hand hygiene-related issues.


Assuntos
Infecção Hospitalar , Higiene das Mãos , Eletrônica , Pessoal de Saúde , Humanos , Tecnologia
4.
IEEE Trans Vis Comput Graph ; 26(12): 3402-3413, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-32986552

RESUMO

The presence of fully-occluded targets is common within virtual environments, ranging from a virtual object located behind a wall to a datapoint of interest hidden in a complex visualization. However, efficient input techniques for locating and selecting these targets are mostly underexplored in virtual reality (VR) systems. In this paper, we developed an initial set of seven techniques techniques for fully-occluded target selection in VR. We then evaluated their performance in a user study and derived a set of design implications for simple and more complex tasks from our results. Based on these insights, we refined the most promising techniques and conducted a second, more comprehensive user study. Our results show how factors, such as occlusion layers, target depths, object densities, and the estimation of target locations, can affect technique performance. Our findings from both studies and distilled recommendations can inform the design of future VR systems that offer selections for fully-occluded targets.

5.
IEEE Trans Vis Comput Graph ; 26(12): 3423-3433, 2020 12.
Artigo em Inglês | MEDLINE | ID: mdl-32941144

RESUMO

Reaching towards out-of-sight objects during walking is a common task in daily life, however the same task can be challenging when wearing immersive Head-Mounted Displays (HMD). In this paper, we investigate the effects of spatial reference frame, walking path curvature, and target placement relative to the body on user performance of manually acquiring out-of-sight targets located around their bodies, as they walk in a spatial-mapping Mixed Reality (MR) environment wearing an immersive HMD. We found that walking and increased path curvature negatively affected the overall spatial accuracy of the performance, and that the performance benefited more from using the torso as the reference frame than the head. We also found that targets placed at maximum reaching distance yielded less error in angular rotation and depth of the reaching arm. We discuss our findings with regard to human walking kinesthetics and the sensory integration in the peripersonal space during locomotion in immersive MR. We provide design guidelines for future immersive MR experience featuring spatial mapping and full-body motion tracking to provide better embodied experience.


Assuntos
Braço/fisiologia , Realidade Aumentada , Realidade Virtual , Caminhada/fisiologia , Adulto , Gráficos por Computador , Feminino , Cabeça/fisiologia , Humanos , Masculino , Óculos Inteligentes , Navegação Espacial/fisiologia , Análise e Desempenho de Tarefas , Tronco/fisiologia , Adulto Jovem
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